
A two-day showcase spotlighted student-created games, graduate projects and innovative digital media.
By: Majdulina Hamed | Published May 18, 2026
From playable games and interactive experiences to graduate research and community engagement, the Nicholson School of Communication and Media’s Games and Interactive Media program celebrated student innovation during its annual Digital Media End-of-Year Showcase. The two-day event highlighted the creativity and interdisciplinary work of digital media students.
The showcase welcomed nearly 800 students, faculty, industry guests and the public at UCF Downtown to experience hands-on projects spanning game design, web and interactive media and graduate creative work.
The first day focused on the web and interactive media track of the program, which showcased web, user experience (UX) and interactive media projects that gave students experience in presenting their work and provided valuable feedback from general audiences and members of the local user experience community, Downtown Orlando UX (DOUX).
The showcase featured 10 web and interactive media capstone teams comprised of graduating seniors that were developed across two semesters, and four immersive platform projects from seniors and juniors that were made in just one semester.
Associate Instructor Dan Novatnak was happy to see the soon-to-be graduates excel in presenting their work to such a large audience.
“I am proud of the students and how well they communicated and interacted with the attendees, and I look forward to their future success in their chosen fields,” Novatnak says.



The day also included a keynote address from Lance Robinson, chief technology officer (CTO) and co-founder of PointeOS, a point-of-sale system and growth platform for local owned restaurants, retail, and services.
During his talk, Talent Will Open the Door. Character Will Keep You There, he encouraged students to focus on the personal values that sustain long-term success, including trust, discipline and humility.
DOUX recorded the keynote address and interviews with the students at the event, which you can view here.



The second day featured the Game Design and Graduate Showcase, a hands-on experience which invited attendees to explore and engage directly with student-created work.
The showcase included 15 game design workshop projects and eight digital media master’s student projects, spanning a range of genres and formats from narrative-driven games to experimental and immersive experiences.
While hundreds of attendees explored classrooms, computer labs and Maker Space lab to play and experience the projects, they were immersed into the games by game design student Lucas Pereyra, who filled the halls with ambient music right from the soundtracks of the games in the showcase.



To close out the night, game design Instructor Madeline Davis announced the winners of several faculty-voted awards for the games, including best audio design, most innovative and best gameplay mechanics.
“Following the showcase, the majority of participating teams have successfully published their games on itch.io and Steam, leading digital platforms for PC game distribution,” says Davis. “It’s a major step forward that highlights both the professionalism and potential of these student developers.”



Across both days, the showcase highlighted the wide-ranging scope of the School’s Digital Media programs, with projects spanning game design, UI/UX design, immersive media and interactive storytelling. Attendees had the opportunity to engage directly with the creators behind the work, reinforcing the collaborative and experiential nature of the program.
“The Digital Media Showcase has become one of the most exciting ways for us to celebrate the creativity, technical skill and innovation of our students while giving them a platform to present portfolio-ready professional work,” says Peter Smith, associate professor and associate director of games and interactive media.