Representative research and creative areas of work include:

  • Aesthetics and information theory in augmented and virtual reality
  • Educational technology and learning games
  • Aesthetic and technical developments within histories of digital media
  • Games for change
  • Interactive sculpture and responsive environments
  • Narrative and the player in digital games
  • Use of new sensing and display technologies to tell interactive stories
  • Electronic literature and game studies
  • History and media representation of marginalized communities
  • Game design and integrating wearables and sensors in games
  • Media industry studies
  • Virtual identities and cultural heritage
  • Digital storytelling and cultural heritage
Unstable Aesthetics, by Dr. Eddie Lohmeyer